URL:
  <http://gna.org/bugs/?16727>

                 Summary: Auto-saves don't work if game localization differs
from OS localization
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Воскресенье 19.09.2010 at 10:10 CEST
                Category: Bug
                Severity: 4 - Important
                Priority: 5 - Normal
              Item Group: Translations
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.8.4
        Operating System: Windows

    _______________________________________________________

Details:

I have Czech language in Windows as default for non-unicode strings.
In Wesnoth I have selected Russian localization.

Thus, auto-saves don't work for me (I get "save_game_failed" error).
The same is for manual save with default file name generated by the game.
If I switch to English or change file name to english characters or digits it
works perfectly.

I think it is because of non-unicode characters which are displayed as
question marks in name of the save file.
I see two ways how to fix it:
a) use Uicode
b) use English characters for default save file name




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?16727>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to