URL:
<http://gna.org/bugs/?16727>
Summary: Auto-saves don't work if game localization differs
from OS localization
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Воскресенье 19.09.2010 at 10:10 CEST
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: Translations
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.8.4
Operating System: Windows
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Details:
I have Czech language in Windows as default for non-unicode strings.
In Wesnoth I have selected Russian localization.
Thus, auto-saves don't work for me (I get "save_game_failed" error).
The same is for manual save with default file name generated by the game.
If I switch to English or change file name to english characters or digits it
works perfectly.
I think it is because of non-unicode characters which are displayed as
question marks in name of the save file.
I see two ways how to fix it:
a) use Uicode
b) use English characters for default save file name
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Reply to this item at:
<http://gna.org/bugs/?16727>
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