URL:
  <http://gna.org/bugs/?16850>

                 Summary: 'enemies defeated' events fired at odd times
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Sunday 10/10/10 at 21:27
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk
        Operating System: win xp

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Details:

'enemies defeated' events seem to be fired whenever the player ends their
turn, if there are no enemy leaders present at that time.

The sensible behaviour would be to fire them only at the same times when a
die event for a leader would also be fired. That is, when the last enemy
leader is killed in combat or [kill]ed with fire_event=yes.




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