URL:
<http://gna.org/bugs/?16850>
Summary: 'enemies defeated' events fired at odd times
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Sunday 10/10/10 at 21:27
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: win xp
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Details:
'enemies defeated' events seem to be fired whenever the player ends their
turn, if there are no enemy leaders present at that time.
The sensible behaviour would be to fire them only at the same times when a
die event for a leader would also be fired. That is, when the last enemy
leader is killed in combat or [kill]ed with fire_event=yes.
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Reply to this item at:
<http://gna.org/bugs/?16850>
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