Follow-up Comment #1, bug #16850 (project wesnoth):

Well...after thinking high and low around this and the related bug #16820 and
patch #2241...
Does it make sense to fix this "bug" ? It could for instance be fixed by
basically using first_time_only=true on the C++ side. But it would make the
event less useful. It is fired at the correct time, that is, when the last
enemy leader dies, since check_victory is called after every fight. Usually
it's first_time_only=yes in this event so it isn't noticable.
Perhaps someone has some wml based on this event firing on the subsequent
(side) turns which would break ?
(Of course I also noticed that it's much harder to fix than expected,
especially taking into consideration silene's post in patch #2241...)


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