URL:
  <http://gna.org/bugs/?16906>

                 Summary: problems with [move_units_fake]
                 Project: Battle for Wesnoth
            Submitted by: anonymissimus
            Submitted on: Mittwoch 20.10.2010 um 19:05
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk
        Operating System: win xp

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Details:

1. The 'log domain' used in its C++ code is inappropriate; if wesnoth was
started with --log-debug=wml debug messages are omitted (no errors, just info
that something was successfully done). That log domain should correspond only
to the {DEBUG ...} wml macro.
2. The facing issue isn't dealt with (as opposed to e.g. [move_unit]). That
means, that for each step, a unit image can change its facing twice when
starting to move, and when ending to move (and the other unit(s) start
moving). The facing of the image at the end of the step should be according
to the directory in which the image has been moved.
3. Moving only a single unit doesn't seem to work.




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Reply to this item at:

  <http://gna.org/bugs/?16906>

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