URL:
<http://gna.org/bugs/?17277>
Summary: Issues about "scanning".
Project: Battle for Wesnoth
Submitted by: iwontbecreative
Submitted on: Wed 08 Dec 2010 06:45:54 PM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 47883
Operating System: Linux
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Details:
This affects several different things so I wasn't able to pick an Item
Group. Most of those issues are rather small and affect very few games, but
they can still be used.
1) Undo to discovers ambushed units.
Imagine you're in range of 6 trees and you know a wose is hiding in one of
them, and you want to discover it.
a) Set shroud updates off.
b) Get near the first tree
i) You found the wose
c) Undo and repeat b to another tree
So with one unit you are able to scan all hexes in range for hidden units.
(Found via Kolbur.)
2) Use whiteboard to know which castle tiles are used.
This must be in a map with large keeps such as Arcanclave Citadel to be
usefull.
a) Get your leader in rnge of one of the ennemy keep.
b) Plan to go to that keep.
c) Plan to recruit a unit in one of the hexes of the castle. (The ones that
you can't see normally)
i) Whiteboard plans to recruit a unit there, there is no unit on that
slot.
ii) The whiteboard plans to recruit a unit in an adjacent castle tile,
there's an unit on that slot.
As you can undo moves in whiteboard without any limit, you can check for all
the hexes. If you don't see how this is problematic, you can take a look at
the Arcanclave citadel (It's in RMP from 1.8).
I don't think you can fix first issue, but second should be fixable.
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