Update of bug #17355 (project wesnoth):
Item Group: Artificial Intelligence => Campaign
Status: Confirmed => None
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Follow-up Comment #5:
thanks for the save, I've used it to figure out the root cause of the issue.
The problem was:
teams are constructed one after another;
when we construct teams, we place team units on map;
when we place units on map, if unit ends up on village, it might end up
claimed by unit.
but, if side has no leader, it will not take villages of allies.
To get allies, we need team name to be set.
to set team name, we need to construct a team.
dependency loop :))
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