Follow-up Comment #6, bug #17355 (project wesnoth):

attaching the stack trace, just in case

Automatically found a possible data directory at /wesnoth

Data directory: /wesnoth
User configuration directory: /home/crab/.config/wesnoth
User data directory: /home/crab/.local/share/wesnoth/1.9
Cache directory: /home/crab/.cache/wesnoth
[New Thread 0xb5452b70 (LWP 11488)]
open /dev/sequencer or /dev/snd/seq: No such file or directory
Checking video mode: 1400x969x16...
setting mode to 1400x969x16
[Switching to Thread 0xb5f7f9d0 (LWP 11484)]

Breakpoint 1, team::calculate_is_enemy (this=0xb3b2b4c, index=0) at
src/team.cpp:429
429             for(std::vector<std::string>::const_iterator t = 
our_teams.begin(); t !=
our_teams.end(); ++t) {
(gdb) bt
#0  team::calculate_is_enemy (this=0xb3b2b4c, index=0) at src/team.cpp:429
#1  0x08252633 in team::calculate_enemies (this=0xb3b2b4c, index=0) at
src/team.cpp:411
#2  0x080dfa2a in team::is_enemy (this=0xb3b2b4c, n=1) at src/team.hpp:181
#3  0x08471cf0 in get_village (l...@0xbfac0a78, side=2, action_timebonus=0x0)
at src/actions.cpp:1678
#4  0x08466b1e in unit_creator::post_create (this=0xbfac0ba8,
l...@0xbfac0a78, new_un...@0xbfac07e0, anim=false) at src/actions.cpp:311
#5  0x08466724 in unit_creator::add_unit (this=0xbfac0ba8, c...@0xbfac0b68)
at src/actions.cpp:280
#6  0x08145e8e in team_builder::place_units (this=0xbfac0c98) at
src/gamestatus.cpp:930
#7  0x08142e07 in team_builder::build_team (this=0xbfac0c98) at
src/gamestatus.cpp:651
#8  0x081401e1 in game_state::build_team (this=0xbfac21b4,
side_c...@0xc33fa18, save_id=
        {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> =
{<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>},
_M_p = 0xb9de714 "Knafa-ord"}}, tea...@0xbfac1304, lev...@0xbfac2254,
m...@0xbfac1314, uni...@0xbfac13ec, snapshot=true)
    at src/gamestatus.cpp:952
#9  0x085afe8f in play_controller::init (this=0xbfac1154, vid...@0xbfac2114)
at src/play_controller.cpp:203
#10 0x085ad349 in play_controller (this=0xbfac1154, lev...@0xbfac2254,
state_of_ga...@0xbfac21b4, ticks=30807, num_turns=30, 
    game_conf...@0xbfac2158, vid...@0xbfac2114, skip_replay=false) at
src/play_controller.cpp:134
#11 0x081efb53 in playsingle_controller (this=0xbfac1154, lev...@0xbfac2254,
state_of_ga...@0xbfac21b4, ticks=30807, num_turns=30, 
    game_conf...@0xbfac2158, vid...@0xbfac2114, skip_replay=false) at
src/playsingle_controller.cpp:68
#12 0x081e380e in playsingle_scenario (game_conf...@0xbfac2158,
level=0xbfac2254, di...@0xac46a60, state_of_ga...@0xbfac21b4, 
    sto...@0xbfac16a8, skip_replay=false, end_lev...@0xbfac1694) at
src/playcampaign.cpp:127
#13 0x081e6c29 in play_game (di...@0xac46a60, gamesta...@0xbfac21b4,
game_conf...@0xbfac2158, io_type=IO_NONE, skip_replay=false)
    at src/playcampaign.cpp:367
#14 0x0806acb3 in launch_game (this=0xbfac2104, reload=(anonymous
namespace)::game_controller::NO_RELOAD_DATA) at src/game.cpp:1647
#15 0x0806f3b4 in do_gameloop (argc=1, argv=0xbfac2624) at src/game.cpp:2430
#16 0x0806f6c2 in main (argc=1, argv=0xbfac2624) at src/game.cpp:2468
(gdb) 


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