URL:
  <http://gna.org/bugs/?17547>

                 Summary: UtBS-2: side 2 is not recruiting
                 Project: Battle for Wesnoth
            Submitted by: theron
            Submitted on: Fr 21 Jan 2011 18:09:23 GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Artificial Intelligence
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.4
        Operating System: Mac OS X 10.6.6

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Details:

Konsole output:
--> probably not related
21.01.11 17:34:33       [0x0-0xaf0af].org.wesnoth.Wesnoth[6673] 20110121 
17:34:33
warning engine: variable_info: invalid WML array index, spawn[217].y
21.01.11 17:34:33       [0x0-0xaf0af].org.wesnoth.Wesnoth[6673] 20110121 
17:34:33
warning engine: variable_info: invalid WML array index, spawn[217].x
21.01.11 17:34:33       [0x0-0xaf0af].org.wesnoth.Wesnoth[6673] 20110121 
17:34:33
warning engine: variable_info: invalid WML array index, spawn[217].x
21.01.11 17:34:33       [0x0-0xaf0af].org.wesnoth.Wesnoth[6673] 20110121 
17:34:33
warning engine: variable_info: invalid WML array index, spawn[217].y
21.01.11 17:34:33       [0x0-0xaf0af].org.wesnoth.Wesnoth[6673] 20110121 
17:34:33
warning unit: Unknown attribute 'animate' discarded.
--> example entries of failed recruitment
21.01.11 18:05:17       [0x0-0xaf0af].org.wesnoth.Wesnoth[6673] 20110121 
18:05:17
warning ai/general: At difficulty level NORMAL, trying to recruit a:fighter
but no unit of that type (usage=) is available. Check the recruit and [ai]
recruitment_pattern keys for team '' (2) against the usage key of the units in
question! Removing invalid recruitment_pattern entry and continuing...
21.01.11 18:09:02       [0x0-0xaf0af].org.wesnoth.Wesnoth[6673] 20110121 
18:09:02
warning ai/general: At difficulty level NORMAL, trying to recruit a:scout but
no unit of that type (usage=) is available. Check the recruit and [ai]
recruitment_pattern keys for team '' (2) against the usage key of the units in
question! Removing invalid recruitment_pattern entry and continuing...

I experienced a similar recruiting problem in bug #17362 (on a different
computer with Wesnoth 1.9.3).
This bug happened on a fresh Wesnoth 1.9.4 install.

In both cases the recruit/recruitment_pattern combos seem to be valid.

I'm attaching the scenario start and a saved game on turn 28.



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File Attachments:


-------------------------------------------------------
Date: Fr 21 Jan 2011 18:09:23 GMT  Name: UtBS-Across_the_Harsh_Sands.gz 
Size: 9kB   By: theron

<http://gna.org/bugs/download.php?file_id=12040>
-------------------------------------------------------
Date: Fr 21 Jan 2011 18:09:23 GMT  Name:
UtBS-Across_the_Harsh_Sa..._Turn_28a.gz  Size: 78kB   By: theron

<http://gna.org/bugs/download.php?file_id=12041>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?17547>

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