URL:
<http://gna.org/bugs/?17982>
Summary: Make [delay] change according to acceleration
Project: Battle for Wesnoth
Submitted by: beetlenaut
Submitted on: Fri 01 Apr 2011 04:22:03 PM PDT
Category: Feature Request
Severity: 1 - Wish
Priority: 4
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.5
Operating System: Linux
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Details:
Using a higher or lower acceleration has no affect on the [delay] tag, so
animations that use it always play at the same speed, no matter how fast or
slow the rest of the game is going. It looks awkward, and it can be annoying
to wait for animations to complete.
It would be better if the delay time scaled with the acceleration. The
implementation of the tag in WML would not have to change: The number of
milliseconds used in the tag could be understood to refer to normal speed, and
on other speeds, the milliseconds would automatically be adjusted.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?17982>
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