URL:
  <http://gna.org/bugs/?17982>

                 Summary: Make [delay] change according to acceleration
                 Project: Battle for Wesnoth
            Submitted by: beetlenaut
            Submitted on: Fri 01 Apr 2011 04:22:03 PM PDT
                Category: Feature Request
                Severity: 1 - Wish
                Priority: 4
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.5
        Operating System: Linux

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Details:

Using a higher or lower acceleration has no affect on the [delay] tag, so
animations that use it always play at the same speed, no matter how fast or
slow the rest of the game is going. It looks awkward, and it can be annoying
to wait for animations to complete.

It would be better if the delay time scaled with the acceleration. The
implementation of the tag in WML would not have to change: The number of
milliseconds used in the tag could be understood to refer to normal speed, and
on other speeds, the milliseconds would automatically be adjusted.




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  <http://gna.org/bugs/?17982>

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