Follow-up Comment #9, patch #2551 (project wesnoth):
To sum up, since I guess I'll be requested to maybe change some things
again...
[recall]: did never check for passability, now does by default (think of the
lots of situations where wml workarounds have been created since units got
recalled into cavewall)
[teleport]: did check for passability by default and still does
[move_unit]: did forcefully check for passability and still does by default,
allows to disable it
[unstore_unit]: did never check for passability, now does by default if
find_vacant=yes (which was not and is not the default)
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