URL:
<http://gna.org/bugs/?18032>
Summary: [end_turn] ends the game
Project: Battle for Wesnoth
Submitted by: slowthinker
Submitted on: Fri Apr 15 06:29:54 2011
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.8.5
Operating System: Windows XP
_______________________________________________________
Details:
Next code shows the message, then wesnoth.exe is closed and reports no
error.
turn_number and DEBUG_MSG have no effect on the bug.
[event]
name=turn refresh
first_time_only=no
[if]
{CONDITION side_number equals 3}
{CONDITION turn_number equals 1}
[then]
[end_turn]
[/end_turn]
{DEBUG_MSG "after end_turn"}
[/then]
[/if]
[/event]
You can reproduce the bug by running the attached scenario.
For details just read the file scenarios/xanthor.cfg.
Another bug related to end_turn is here:
https://gna.org/bugs/?func=detailitem&item_id=12714
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Fri Apr 15 06:29:54 2011 Name: end_turn_test.7z Size: 51kB By:
slowthinker
<http://gna.org/bugs/download.php?file_id=12861>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?18032>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs