Update of bug #18032 (project wesnoth):
Summary: [end_turn] ends the game => [end_turn] crashes
wesnoth
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Follow-up Comment #1:
Can't reproduce in trunk (only in 1.8). The part of the code where the crash
seems to happen (playmp_controller etc) is going to be rewritten so I guess we
may just "won't fix" this...
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