Follow-up Comment #1, bug #18035 (project wesnoth):
I investigated this bug a bit. What happens is that the correct action gets
selected for execution, but then something goes wrong in the "move" part of
the attack move. Due to logic that was put in the move code to deal with
unexpected events (wml moving units around and what not) the unit is
considered as having successfully moved and then we move on to the attack
phase... which executes an attack for the wrong unit, if there's one on the
target hex of the buggy move.
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