Update of bug #17527 (project wesnoth):
Status: None => In Progress
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Follow-up Comment #3:
I'm marking this "In Progress" because the fix shouldn't be considered
final.
Still, for most practical purposes it should now work correctly. The only
exceptions are situations in which a unit dies in the hands of a feeder, is
stored by an unrelated event and unstored back later and dies again in the
hands of a feeder on the same turn number as previously (regardless of whether
it's the same scenario or not); in those situations feeding would not activate
at all for the second kill. This would be most likely to happen as a result of
another WML-driven ability using such a store/unstore mechanism.
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