Update of bug #18017 (project wesnoth):
Status: None => Ready For Test
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Follow-up Comment #5:
Espreon, thanks for the testcase.
The problem was that the local time of day code reloads the tiles affected by
local tod, which happens after the fade to black color_adjust. I moved the
color_adjust into display.cpp so that it is combined with the local tod
adjustment.
If someone can test this code, so that I know it works on at least 2 systems,
I'll push it.
(file #13735)
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Additional Item Attachment:
File name: bug_18017_fade_to_black.patch Size:6 KB
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