Update of bug #18371 (project wesnoth):

                  Status:                    None => Works For Me           

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Follow-up Comment #1:

Can't reproduce.

Note that I wouldn't recommend using prestart and start events in multiplayer
since they tend to be too early for synchronization things. You can just as
well use a turn 1 event.

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Reply to this item at:

  <http://gna.org/bugs/?18371>

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