Follow-up Comment #1, bug #18480 (project wesnoth):

And gdb gave me these goodies:

Program received signal SIGSEGV, Segmentation fault.
0x00007ffff41e53fa in std::_List_node_base::_M_unhook() () from
/usr/lib/gcc/x86_64-pc-linux-gnu/4.5.3/libstdc++.so.6
(gdb) bt
#0  0x00007ffff41e53fa in std::_List_node_base::_M_unhook() () from
/usr/lib/gcc/x86_64-pc-linux-gnu/4.5.3/libstdc++.so.6
#1  0x0000000000753363 in
unit_map::iterator_base<unit_map::standard_iter_types>::dec() ()
#2  0x0000000000b54d58 in events::mouse_handler::left_click(int, int, bool)
()
#3  0x0000000000b56d89 in
events::mouse_handler_base::clear_dragging(SDL_MouseButtonEvent const&, bool)
()
#4  0x0000000000b56fb1 in
events::mouse_handler_base::mouse_press(SDL_MouseButtonEvent const&, bool) ()
#5  0x00000000008b75cc in controller_base::handle_event(SDL_Event const&) ()
#6  0x0000000000da2601 in events::pump() ()
#7  0x00000000008b7e37 in controller_base::play_slice(bool) ()
#8  0x0000000000bf7e9d in playsingle_controller::play_human_turn() ()
#9  0x0000000000bf662d in playsingle_controller::play_side(unsigned int,
bool) ()
#10 0x0000000000bf5a9e in playsingle_controller::play_turn(bool) ()
#11 0x0000000000bfb6a8 in
playsingle_controller::play_scenario(std::pair<config::const_child_iterator,
config::const_child_iterator> const&, bool) ()
#12 0x0000000000beadb1 in play_game(display&, game_state&, config const&,
io_type_t, bool) ()
#13 0x0000000000921c69 in
game_controller::launch_game(game_controller_abstract::RELOAD_GAME_DATA) ()
#14 0x000000000072c910 in do_gameloop(int, char**) ()
#15 0x000000000072d32d in main ()
(gdb)

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