URL:
  <http://gna.org/bugs/?18480>

                 Summary: Peculiar segfault
                 Project: Battle for Wesnoth
            Submitted by: espreon
            Submitted on: Wed 10 Aug 2011 07:18:01 PM GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.8+svn (50680)
        Operating System: Sabayon Linux

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Details:

Very, very, very recently, I've noticed something odd. In scenario three of
chapter two of my campaign, attacking causes segfaults. I haven't checked to
see if this bug occurs in other campaigns.

svn:
https://wesnoth-umc-dev.svn.sf.net/svnroot/wesnoth-umc-dev/trunk/The_Silver_Lands

Tarball:
http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/trunk/The_Silver_Lands/?view=tar

To reproduce, do the following:

1. Get my campaign

2. Load the attached savefile

3. Attack Deren (the Vampire Duelist) with the Elemental Wisps till the game
segfaults. Note that you may have to try several times to get it to segfault.
If it doesn't segfault on the first try, load and try again. Of course, you
could try to exit the game to get another error (see below)

Note that Pango errors occur when you attack the Duelist with the Wisps; here
is one serving of errors:

20110810 15:05:50 error general: Invalid UTF-8 string: "<span
foreground="#a69275">  �</span>"
20110810 15:05:50 error gui/layout: ttext::set_text text '<span
foreground="#a69275">  �</span>' contains invalid utf-8, trimmed the invalid
parts.
20110810 15:05:50 error gui/layout: ttext::set_text text '<span
foreground="#a69275">  ' has broken markup, set to normal text.

Also, if you try to quit the game after attacking with the wisps, the game
will abort:

wesnoth: /usr/include/boost/variant/detail/visitation_impl.hpp:203: typename
Visitor::result_type boost::detail::variant::visitation_impl(int, int,
Visitor&, VPCV, mpl_::true_, NBF, W*, S*) [with W = mpl_::int_<20>, S =
boost::detail::variant::visitation_impl_step<boost::mpl::l_iter<boost::mpl::l_end>,
boost::mpl::l_iter<boost::mpl::l_end> >, Visitor =
boost::detail::variant::destroyer, VPCV = void*, NBF =
boost::variant<boost::blank, bool, double, std::basic_string<char>,
t_string>::has_fallback_type_, typename Visitor::result_type = void,
mpl_::true_ = mpl_::bool_<true>]: Assertion `false' failed.
Aborted

I am using boost 1.42

I'll check if this occurs in other campaigns.




    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Wed 10 Aug 2011 07:18:01 PM GMT  Name:
TSL-2-Blood_Mist_Forest-Auto-Save2  Size: 386kB   By: espreon

<http://gna.org/bugs/download.php?file_id=13827>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?18480>

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