URL:
<http://gna.org/bugs/?18493>
Summary: [replace_schedule] no longer updates the color
shift properly
Project: Battle for Wesnoth
Submitted by: espreon
Submitted on: Fri 12 Aug 2011 04:18:08 PM GMT
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.8+svn (50732)
Operating System: Sabayon Linux
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Details:
Very recently, [replace_schedule] hasn't been updating the ToD color shift
properly. It seems as if one [replace_schedule] doesn't update the shift;
another in the same turn replaces the shift that was supposed to be used with
the last [replace_schedule]. It gets even wackier with local ToD lighting: the
transitions between ToD color shifts become sharp.
svn:
https://wesnoth-umc-dev.svn.sf.net/svnroot/wesnoth-umc-dev/trunk/The_Silver_Lands
Tarball:
http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/trunk/The_Silver_Lands/?view=tar&pathrev=10351
Steps to reproduce:
1. Obtain my campaign
2. Put a 'tsl-debug' file in the root of my campaign's directory; it doesn't
need anything in it
3. Start my campaign's debug mode... campaign
4. Move Sorum'tar to 13,9 and to the teleporter
5. Go to the second floor; notice how TWO_SUNS_NORMAL's (the schedule for
floor one) coloring is being used for floor two.
6. Move off and on the teleporter; go back to floor one. Observe the sharp
ToD coloring transitions and how INDOORS_HIVE's (floor two's ToD) coloring is
being used on floor one.
I attached a screenshot depicting the horror.
The floor changing code can be found in macros/rpg-utils.cfg; in
CHANGE_FLOOR.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Fri 12 Aug 2011 04:18:08 PM GMT Name: replace-schedule-strangeness.png
Size: 431kB By: espreon
<http://gna.org/bugs/download.php?file_id=13847>
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