URL:
<http://gna.org/bugs/?18495>
Summary: Villager's defense animation gets swapped with that
of the Goblin Pillager; corrupted replays
Project: Battle for Wesnoth
Submitted by: espreon
Submitted on: Fri 12 Aug 2011 11:47:30 PM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.8+svn (50738:50739)
Operating System: Sabayon Linux
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Details:
In Liberty, sometimes, when a Goblin Pillager attacks a Villager (the neutral
version of a Thug), the Vilager's defense animation gets swapped with that of
the pillager's. This bug truly occurs randomly. When trying to load the second
turn's save as a replay, the game segfaults. When trying to load the first
turn's save as a replay and trying to play it, the game aborts; "Illegal
instruction" appears in the terminal. And yeah, the saves are attached.
If you wish to try to reproduce this bug, just start a game of Liberty,
position the Villager so that the pillagers are likely to attack. Note that
I've only observed this when they use the "fangs" attack on the Villagers.
Also note that I've observed this bug awhile ago... way before the unit_map
corruption thing.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Fri 12 Aug 2011 11:47:30 PM GMT Name: Freodom-The_Raid-Auto-Save2
Size: 113kB By: espreon
<http://gna.org/bugs/download.php?file_id=13851>
-------------------------------------------------------
Date: Fri 12 Aug 2011 11:47:30 PM GMT Name: Freodom-The_Raid-Auto-Save1
Size: 102kB By: espreon
<http://gna.org/bugs/download.php?file_id=13852>
_______________________________________________________
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<http://gna.org/bugs/?18495>
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