URL:
<http://gna.org/bugs/?18502>
Summary: [animate_unit] doesn't trigger defense animations
for some units
Project: Battle for Wesnoth
Submitted by: elvish_hunter
Submitted on: dom 14 ago 2011 10:03:44 GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.8+svn
Operating System: Linux
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Details:
At InterfaceActionsWML, the wiki says about [animate_unit]:
[secondary_attack]: Similar to [primary_attack]. May be needed to trigger a
defense animation correctly, if there are more than one animations available
for the defending unit.
I noticed that, at least for Elvish Archers and Elvish Fighters, the defense
animation isn't triggered by [secondary_attack], but by [primary_attack].
Also, if the attack filter is wrong, or not supported by the unit, the
floating label (text= key) isn't floated.
I prepared a testcase to show this: simply put the attached file into the
add-ons folder, then start the campaign and use the right-click menu to try
animating the units.
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File Attachments:
-------------------------------------------------------
Date: dom 14 ago 2011 10:03:44 GMT Name: animate_unit_test.cfg Size: 10kB
By: elvish_hunter
<http://gna.org/bugs/download.php?file_id=13872>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?18502>
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