URL:
  <http://gna.org/bugs/?18559>

                 Summary: MP persistent variables synchronization
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Thu 25 Aug 2011 09:17:15 AM UTC
                Category: Feature Request
                Severity: 5 - Blocker
                Priority: 5 - Normal
              Item Group: Multiplayer
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9
        Operating System: Any

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Details:

Its impossible to retrieve other clients persistent variables before player 1
turn 1. Its just bad and limiting. Pls add new synchronized event that can be
fired before anything is drawn on screen or always sync data before start of
scenario.

Forum thread about issue:
http://forums.wesnoth.org/viewtopic.php?f=21&t=34820






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