URL:
<http://gna.org/bugs/?18559>
Summary: MP persistent variables synchronization
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Thu 25 Aug 2011 09:17:15 AM UTC
Category: Feature Request
Severity: 5 - Blocker
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9
Operating System: Any
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Details:
Its impossible to retrieve other clients persistent variables before player 1
turn 1. Its just bad and limiting. Pls add new synchronized event that can be
fired before anything is drawn on screen or always sync data before start of
scenario.
Forum thread about issue:
http://forums.wesnoth.org/viewtopic.php?f=21&t=34820
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