URL:
  <http://gna.org/bugs/?18572>

                 Summary: Multi-turn planning pathfinding
                 Project: Battle for Wesnoth
            Submitted by: tschmitz
            Submitted on: Sat 27 Aug 2011 12:30:36 AM GMT
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Whiteboard
                  Status: Confirmed
                 Privacy: Public
             Assigned to: tschmitz
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.9
        Operating System: Windows XP

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Details:

One way to reproduce:
* Put Unit 1 (who should have 5 movement points) at location (6,1)
* Put Unit 2 (who should have 5 movement points) at location (1,4)
* Plan a multi-turn move for Unit 1 to location (6,7)
* Plan a multi-turn move for Unit 2 to location (7,7)

Effect: The multi-turn move planned for Unit 2 will be confirmed without
complaint, but immediately marked invalid because it conflicts with the
previous plan (both multi-turn moves are destined to stop at location (6,6),
causing a conflict).

Suggested solution: Modify pathfinding algorithm to take friendly units and
whiteboard plans into account when finding a multi-turn path.





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