URL:
<http://gna.org/bugs/?18596>
Summary: No countdown update on dialog opened
Project: Battle for Wesnoth
Submitted by: timotei
Submitted on: Sat 03 Sep 2011 09:12:01 PM EEST
Category: Bug
Severity: 2 - Minor
Priority: 3 - Low
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: Windows 7 64 bi
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Details:
The clock countdown in multiplayer games doesn't update when a dialog is
shown.
To reproduce:
1) Create a new local game with a random map
2) Wait for your turn.
3) Open the recruit dialog
4) The countdown in the top sidebar doesn't update. If you leave the dialog
opened 5 seconds and then close it, the sidebar will update with the correct
time, but not while the dialog is opened.
While analyzing the problem, it seems that in:
playmp_controller.cpp, function "void
playmp_controller::process(events::pump_info &info)" handles the countdown.
However, the drawing is not done.
Maybe in the "construct_dialog.cpp", function "int dialog::show()", we should
redraw the countdown also.
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Reply to this item at:
<http://gna.org/bugs/?18596>
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