URL:
  <http://gna.org/bugs/?18596>

                 Summary: No countdown update on dialog opened
                 Project: Battle for Wesnoth
            Submitted by: timotei
            Submitted on: Sat 03 Sep 2011 09:12:01 PM EEST
                Category: Bug
                Severity: 2 - Minor
                Priority: 3 - Low
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk
        Operating System: Windows 7 64 bi

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Details:

The clock countdown in multiplayer games doesn't update when a dialog is
shown.

To reproduce:
1) Create a new local game with a random map
2) Wait for your turn.
3) Open the recruit dialog
4) The countdown in the top sidebar doesn't update. If you leave the dialog
opened 5 seconds and then close it, the sidebar will update with the correct
time, but not while the dialog is opened.


While analyzing the problem, it seems that in: 
playmp_controller.cpp, function "void
playmp_controller::process(events::pump_info &info)" handles the countdown.
However, the drawing is not done.

Maybe in the "construct_dialog.cpp", function "int dialog::show()", we should
redraw the countdown also. 




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  <http://gna.org/bugs/?18596>

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