URL:
  <http://gna.org/bugs/?18663>

                 Summary: Tutorial crashes due to invalid shared_object
                 Project: Battle for Wesnoth
            Submitted by: ai0867
            Submitted on: Fri 16 Sep 2011 03:54:12 PM CEST
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.9+svn (r51203)
        Operating System: Debian squeeze

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Details:

Steps to reproduce: 
1. Start the tutorial.
2. Choose Konrad or Li'sar.
3. Dismiss next screen.

Backtrace:

wesnoth: src/shared_object.hpp:79: const T& shared_object<T, node>::get()
const [with T = t_string_base, node = shared_node<t_string_base>]: Assertion
`valid()' failed.

Program received signal SIGABRT, Aborted.
0xb7fe2424 in __kernel_vsyscall ()
(gdb) bt
#0  0xb7fe2424 in __kernel_vsyscall ()
#1  0xb7734751 in *__GI_raise (sig=6) at
../nptl/sysdeps/unix/sysv/linux/raise.c:64
#2  0xb7737b82 in *__GI_abort () at abort.c:92
#3  0xb772d8b8 in *__GI___assert_fail (assertion=0x89efdbf "valid()",
file=0x888ee10 "src/shared_object.hpp", line=79, 
    function=0x8975f20 "const T& shared_object<T, node>::get() const [with T
= t_string_base, node = shared_node<t_string_base>]") at assert.c:81
#4  0x0845f32b in wml_func_print(game_events::queued_event const&, vconfig
const&) ()
#5  0x0822a2ca in cfun_wml_action(lua_State*) ()
#6  0x0870a185 in luaD_precall(lua_State*, lua_TValue*, int) ()
#7  0x0871267a in luaV_execute(lua_State*, int) ()
#8  0x0870a618 in luaD_call(lua_State*, lua_TValue*, int) ()
#9  0x08707761 in f_call(lua_State*, void*) ()
#10 0x08709c3a in luaD_rawrunprotected(lua_State*, void (*)(lua_State*,
void*), void*) ()
#11 0x08709d19 in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*,
int, int) ()
#12 0x087075ab in lua_pcall(lua_State*, int, int, int) ()
#13 0x0822be5b in luaW_pcall(lua_State*, int, int, bool) ()
#14 0x0822c500 in LuaKernel::run_wml_action(std::string const&, vconfig
const&, game_events::queued_event const&) ()
#15 0x0846080c in
game_events::handle_event_commands(game_events::queued_event const&, vconfig
const&) ()
#16 0x08460927 in
game_events::event_handler::handle_event(game_events::queued_event const&) ()
#17 0x08479b19 in game_events::pump() ()
#18 0x085cc097 in play_controller::fire_start(bool) ()
#19 0x081f9a62 in
playsingle_controller::play_scenario(std::pair<config::const_child_iterator,
config::const_child_iterator> const&, bool) ()
#20 0x081ea65a in play_game(display&, game_state&, config const&, io_type_t,
bool) ()
#21 0x080c1c45 in
game_controller::launch_game(game_controller_abstract::RELOAD_GAME_DATA) ()
#22 0x08064db9 in do_gameloop(int, char**) ()





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