Follow-up Comment #10, bug #18695 (project wesnoth):

My test case is my campaign After the Storm, which can be found in
wesnoth-umc-dev. Assuming I didn't forget my subversion-fu, the following
command should check it out at the revision before I patched a workaround on
it:


svn co -r 10639
https://wesnoth-umc-dev.svn.sourceforge.net/svnroot/wesnoth-umc-dev/trunk/After_the_Storm


The scenario in question can be accessed in debug mode with :cl; pick
09_The_Triad_part_2, and start moving units north until a sighted event
triggers or you reach a tile with y coordinate < 32. The exact results of the
sequence should change depending on whether you reloaded a previous turn save
of the scenario or not; when the tag is recognized, skeletons and ghosts under
the player's control will spawn during the dialogue.

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