Follow-up Comment #10, bug #18695 (project wesnoth): My test case is my campaign After the Storm, which can be found in wesnoth-umc-dev. Assuming I didn't forget my subversion-fu, the following command should check it out at the revision before I patched a workaround on it:
svn co -r 10639 https://wesnoth-umc-dev.svn.sourceforge.net/svnroot/wesnoth-umc-dev/trunk/After_the_Storm The scenario in question can be accessed in debug mode with :cl; pick 09_The_Triad_part_2, and start moving units north until a sighted event triggers or you reach a tile with y coordinate < 32. The exact results of the sequence should change depending on whether you reloaded a previous turn save of the scenario or not; when the tag is recognized, skeletons and ghosts under the player's control will spawn during the dialogue. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?18695> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-bugs
