URL:
<http://gna.org/bugs/?18695>
Summary: lua files not correctly re-read on "back to turn 1"
Project: Battle for Wesnoth
Submitted by: anonymissimus
Submitted on: Mo 19 Sep 2011 17:59:12 GMT
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk r51228
Operating System: win xp
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Details:
reproduced with "Settlers of Wesnoth", checkout url:
htts://wesnoth-umc-dev.svn.sourceforge.net/svnroot/wesnoth-umc-dev/trunk/Settlers_of_Wesnoth
1. Start a local mp game.
2. Click a few times on "turn done".
3. Click "back to turn 1" from the menu.
4. Click "turn done" once.
Lots of "attempt to call global <some function from
Settlers_of_Wesnoth/lua/main.lua> (a nil value)" pop up, despite they should
have been correctly reloaded and compiled by the scenario code, so this looks
like some reinitialization problem:
++
[event]
name=preload
first_time_only=no
[lua]
code=<< wesnoth.dofile
"~add-ons/Settlers_of_Wesnoth/lua/main.lua" >>
[/lua]
[/event]
--
I know for sure it worked before the "token" stuff. Also, all bugs found with
this addon are likely to be engine bugs.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?18695>
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