Update of bug #18892 (project wesnoth):
Priority: 5 - Normal => 7 - High
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Follow-up Comment #1:
see also forum post:
http://forums.wesnoth.org/viewtopic.php?p=511943#p511943
In addition to the save and the replay save provided I can reproduce a crash
with an own replay save which I created; the backtraces appear to be the same
for all so I suppose it's the same problem:
(r51771 on win xp, MinGw built, loading replay save from forum post)
++
Program received signal SIGSEGV, Segmentation fault.
0xabababab in ?? ()
(gdb) bt
#0 0xabababab in ?? ()
#1 0x008b250b in replay_controller::replay_buttons_wrapper::reset_buttons
(this=0x22f690) at C:wesnothsrcreplay_controller.cpp:218
#2 0x008b29c2 in replay_controller::reset_replay (this=0x22f068) at
C:wesnothsrcreplay_controller.cpp:265
#3 0x008b1007 in replay_controller::replay_controller (this=0x22f068,
level=..., state_of_game=..., ticks=165659, num_turns=-1, game_config=...,
video=...) at C:wesnothsrcreplay_controller.cpp:80
#4 0x008b0b67 in play_replay_level (game_config=..., level=0x22f79c,
video=..., state_of_game=...) at C:wesnothsrcreplay_controller.cpp:44
#5 0x00870791 in play_replay (disp=..., gamestate=..., game_config=...,
video=...) at C:wesnothsrcplaycampaign.cpp:101
#6 0x005f6360 in game_controller::play_replay (this=0xe5debb0) at
C:wesnothsrcgame_controller.cpp:1289
#7 0x005de1c0 in do_gameloop (argc=3, argv=0xe5d6110) at
C:wesnothsrcgame.cpp:576
#8 0x005dea18 in SDL_main (argc=3, argv=0xe5d6110) at
C:wesnothsrcgame.cpp:627
#9 0x00a3c0db in console_main (argc=3, argv=0xe5d6110) at
./src/main/win32/SDL_win32_main.c:315
#10 0x00a3c198 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x241eff "-d
--nodelay", sw=10) at ./src/main/win32/SDL_win32_main.c:398
#11 0x00a3b856 in main ()
(gdb)
--
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