URL:
<http://gna.org/bugs/?19092>
Summary: infinite hourglass: Multiplayer AI hangs on first
attack
Project: Battle for Wesnoth
Submitted by: foresto
Submitted on: Fri 02 Dec 2011 12:47:28 AM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.11
Operating System: Linux
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Details:
I started a multiplayer Caves of the Basilisk game on a local server, with
only myself and an AI playing. I move my units close to the enemy, and on the
turn when the AI should attack me, the game stops progressing. An hourglass
cursor remains forever (I waited at least 30 minutes) and my turn never
arrives.
I'm attaching a save game.
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File Attachments:
-------------------------------------------------------
Date: Fri 02 Dec 2011 12:47:28 AM GMT Name: ai-hung.gz Size: 13kB By:
foresto
<http://gna.org/bugs/download.php?file_id=14630>
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