URL:
<http://gna.org/bugs/?19214>
Summary: Strange AI behavior leading Wesnoth to hang.
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Fri 23 Dec 2011 06:32:35 PM UTC
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email: [email protected]
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.13
Operating System: Mac OS 10.5.8
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Details:
Hello, I have been noticing this from the pass 3 days now. I reported a
similar bug earlier but did not make myself very clear that time, but this
time I will share every detail.
It seems that the AI leader (in both single-player and multiplayer) behaves
in a 'weird' way when enemy units are within its attack range. Sometimes
Wesnoth hangs for a few seconds (after the wait, the leader either attacks or
just stands on the keep) and then returns to normal, but sometimes the
application results in 'not responding.'
Thank you in advance
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?19214>
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