URL:
  <http://gna.org/bugs/?19214>

                 Summary: Strange AI behavior leading Wesnoth to hang.
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Fri 23 Dec 2011 06:32:35 PM UTC
                Category: Bug
                Severity: 4 - Important
                Priority: 5 - Normal
              Item Group: Artificial Intelligence
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [email protected]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.13
        Operating System: Mac OS 10.5.8

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Details:

Hello, I have been noticing this from the pass 3 days now. I reported a
similar bug earlier but did not make myself very clear that time, but this
time I will share every detail.

It seems that the AI leader (in both single-player and multiplayer) behaves
in a 'weird' way when enemy units are within its attack range. Sometimes
Wesnoth hangs for a few seconds (after the wait, the leader either attacks or
just stands on the keep) and then returns to normal, but sometimes the
application results in 'not responding.'

Thank you in advance




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