Follow-up Comment #6, bug #18683 (project wesnoth):
The GUI (GUI1) code implementing the leader sprite presentation in the save
preview panel still exists in trunk as of this writing (r52545) and can be
found in src/dialogs.cpp, lines 384 to 399 (in the implementation of the
<anonymous>::save_preview_pane::draw_contents() method), so it is possible
this feature wasn't intentionally disabled or removed.
The save_index.gz file (which is already a PITA due to other bugs) stores
.leader and .leader_image attributes under [save] nodes, but .leader doesn't
contain useful data -- for turn saves, it corresponds to the side 1 leader
(individual) unit id, but for start-of-scenario saves it's an empty string.
Neither is what the GUI1 code expects (a unit *type* id).
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