Follow-up Comment #3, bug #19419 (project wesnoth):

There's also the following possibility:
A mage attacking an orcish assassin with a ranged attack could get poisoned,
but wound the assassin enough for a second unit to finish it off, which in
turn could expose other wounded units...

There's also Regeneration. For a unit that can regenerate poison is not as
much of an issue.

If the goal is to kill the target getting poisoned is a minor concern...

In short, avoiding poison is not always a concern for the player or the AI.

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