URL:
<http://gna.org/bugs/?19419>
Summary: AI should not attack units in this way, which they
possibly are able to poison the attacker
Project: Battle for Wesnoth
Submitted by: laza
Submitted on: So 05 Feb 2012 14:47:39 GMT
Category: Feature Request
Severity: 1 - Wish
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.10.0
Operating System: Windows 7 SP1
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Details:
AI should analyse the enemy.
If the enemy unit is able to poison the attacker
- choose another attack, even if the attack is not as effective as the
originally planned one
- attack enemy's unit with another unit
example:
friendly unit attacks orc assassin, orc assassin can poison enemy units with
the long-range attack with his throwing knife
--> friendly unit should ONLY attack with short-range weapons to avoid the
option of beeing poisoned.
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Reply to this item at:
<http://gna.org/bugs/?19419>
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