URL:
  <http://gna.org/bugs/?19419>

                 Summary: AI should not attack units in this way, which they
possibly are able to poison the attacker
                 Project: Battle for Wesnoth
            Submitted by: laza
            Submitted on: So 05 Feb 2012 14:47:39 GMT
                Category: Feature Request
                Severity: 1 - Wish
                Priority: 5 - Normal
              Item Group: Artificial Intelligence
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.10.0
        Operating System: Windows 7 SP1

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Details:

AI should analyse the enemy.

If the enemy unit is able to poison the attacker
- choose another attack, even if the attack is not as effective as the
originally planned one
- attack enemy's unit with another unit

example:
friendly unit attacks orc assassin, orc assassin can poison enemy units with
the long-range attack with his throwing knife
--> friendly unit should ONLY attack with short-range weapons to avoid the
option of beeing poisoned.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?19419>

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