Follow-up Comment #1, bug #19324 (project wesnoth):
-This might be used by some wml.
-I am strongly opposed to introducing artificial limitations which are not
required by the engine. (Such as that unit.attacks_left was capped at
unit.max_attacks when set, which was bad for debugging.)
Setting a unit to 0 hitpoints at least is actually a usecase. Due to some
engine details, this ensures a to-be-hit chance of 100% and thus death (unless
it gets attacked magically...).
Which documentation where ? Let's just adapt it.
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