Follow-up Comment #1, bug #19324 (project wesnoth):

-This might be used by some wml.
-I am strongly opposed to introducing artificial limitations which are not
required by the engine. (Such as that unit.attacks_left was capped at
unit.max_attacks when set, which was bad for debugging.)
Setting a unit to 0 hitpoints at least is actually a usecase. Due to some
engine details, this ensures a to-be-hit chance of 100% and thus death (unless
it gets attacked magically...).

Which documentation where ? Let's just adapt it.

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?19324>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to