Follow-up Comment #2, bug #19324 (project wesnoth): OK, that's a strange usecase, but at least it has a use. Maybe that's why the documentation does not mention the zero-hitpoint case. (Although maybe it should, for completeness if nothing else.) The negative hit points still look odd when healing (after healing, the minimum hit points is 1, so a unit with -9 hit points would rest-heal for 10 hit points), but my main concern was the discrepancy with the documentation.
So where? Over at http://wiki.wesnoth.org/DirectActionsWML#.5Bunstore_unit.5D is the note "units with a negative amount of hitpoints will be unstored with 1 hitpoint." _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19324> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-bugs
