URL:
  <http://gna.org/patch/?3234>

                 Summary: Start to support to [recall_cost] key
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Mon 02 Apr 2012 07:50:11 AM UTC
                Priority: 1 - Later
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [email protected]
             Open/Closed: Open
         Discussion Lock: Any

    _______________________________________________________

Details:

unit.hpp:
 * added function int recall_cost() const
 * added parameter unit_recall_value_

unit.cpp:
 * added function int recall_cost() const
 * added parameter unit_recall_value_
 * constructors fill the unit_recall_value_ on initializers
 * when creating a cfg from a unit it also fills the
   [recall_value] key.

menu_events.cpp:
 recall:
  * allows you to open the recall menu if you have one gold
    possibly will create a bug allowing recall units
    even if you don't have enough gold (in which case will
    cause you to have negative gold)
  * asking first if the recalled unit have defined a
    recall cost. If not will use the default recall cost.
 undo, redo:
  * when undo, redo recall ask first if the recalled unit
    have defined a recall cost. If not will
    use the default recall cost.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Mon 02 Apr 2012 07:50:11 AM UTC  Name: unit.hpp  Size: 20kB   By: None

<http://gna.org/patch/download.php?file_id=15497>
-------------------------------------------------------
Date: Mon 02 Apr 2012 07:50:11 AM UTC  Name: menu_events.cpp  Size: 117kB  
By: None

<http://gna.org/patch/download.php?file_id=15498>
-------------------------------------------------------
Date: Mon 02 Apr 2012 07:50:11 AM UTC  Name: unit.cpp  Size: 88kB   By: None

<http://gna.org/patch/download.php?file_id=15499>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?3234>

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