Follow-up Comment #1, patch #3235 (project wesnoth):
Alright. Some comments from a guy without a lot of C++ knowledge. ;)
1. unit::assign_ai_special and unit::get_ai_special appear unused so you could
just kill them off.
2. The assignment to cfg["ai_special"] in unit::write should be removed since
it should already be covered by a [status]guardian=yes child of the unit
config (if a unit gets saved+reloaded).
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