Update of bug #19618 (project wesnoth):
Status: None => Fixed
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Follow-up Comment #2:
At least with current 1.10.2+svn code which includes new validation code I
backported from trunk, the scenario you describe, namely
"Have first unit use up all of its moves then plan a move anywhere.
Have second unit plan a move to the location of the first unit."
is impossible to reproduce.
So not sure about 1.10.2, but it's definitely fixed for 1.10.3
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