Update of patch #3186 (project wesnoth):

                  Status:          Ready For Test => Done                   

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Follow-up Comment #25:

Enemy units placed in a moving unit's path in an enter/exit hex event that
allows undo will not interfere with the unit's movement.  Impassable or
hard-to-traverse terrain placed in the unit's path, however, will.

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  <http://gna.org/patch/?3186>

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