Follow-up Comment #3, patch #3297 (project wesnoth):
Yet another update. Brings the following changes:
* added the special value "none" to the allow_modifications attribute, which
disallows every mod
* if you have require_modification and allow_modification at the same time,
you don't have to add the items from the former to the latter as well
* the names of the activated modifications are listed for players in the lobby
(file #15760)
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Additional Item Attachment:
File name: modification.diff Size:17 KB
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