Follow-up Comment #9, patch #3297 (project wesnoth):

Is there any particular reason one of the newly introduced GUI2 dialogs
(mp_create_game_choose_mods) uses "Done" as the OK button string instead of
the existing "Close"?

The other two newly introduced dialogs appear to have the order of OK/Cancel
or Yes/No buttons reversed, which is inconsistent with the rest of the Wesnoth
dialogs.

I was taking a look at the latest version of this patch to check for GUI
consistency issues and test on 800x480 (very important!), but stumbled upon a
problem while building:


src/game_preferences.cpp: In function ‘void
preferences::initialize_modifications()’:
src/game_preferences.cpp:700:6: error: no previous declaration for ‘void
preferences::initialize_modifications()’ [-Werror=missing-declarations]


Also, please exclude revision.hpp when submitting patches.

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