Update of bug #19855 (project wesnoth):

             Assigned to:                    None => jamit                  

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Follow-up Comment #1:

I can see suppressing those messages when the animations are suppressed, but
why should the "enemy unit sighted" message be suppressed simply because you
are watching a replay? The sighting is something that happened when the game
was played, so shouldn't it get replayed as well?

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  <http://gna.org/bugs/?19855>

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