Update of bug #19744 (project wesnoth):

                  Status:                    None => Fixed                  
             Assigned to:                   gabba => jamit                  

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Follow-up Comment #3:

I did not see the suggestion to press T when executing a planned move, but I
did get a crash when I went ahead and pressed T anyway.

Fixed the crash by making T not work when executing planned moves. Since
planned moves are not deleted until they are complete, you can press Y to
execute the "next" move, which is actually the continuation of the last move.
(I.e. equivalent to pressing T, aside from being stopped if even more enemies
are revealed.)

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Reply to this item at:

  <http://gna.org/bugs/?19744>

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