Follow-up Comment #1, bug #19883 (project wesnoth):

In general, 'wesnoth -m' uses the wrong default values. A 'wesnoth -m' game
can have the following problems:

* The number of turns is 50. It should be unlimited.
* You can start with the wrong amount of gold (bug #19895).
* You do not share vision with your allies! Try 'wesnoth -m --scenario
multiplayer_Volcano', your allies hide under fog.
* It ignores some map settings; for example, 'wesnoth -m --scenario
multiplayer_A_New_Land' fails to lock the faction to Loyalists, and change the
recruit list to Mage and Peasant.


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