URL:
  <http://gna.org/bugs/?19883>

                 Summary: MP village_gold default set incorrectly when
launched from commandline
                 Project: Battle for Wesnoth
            Submitted by: mattsc
            Submitted on: Sun 01 Jul 2012 02:58:15 AM GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Multiplayer
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11.0-svn & 1.10.3
        Operating System: OS X

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Details:

If Wesnoth is launched from the command line into a MP game (with the -m
option), village_gold defaults to 1 if not set specifically using something
like '--parm 1:village_gold:2'.  By contrast, a MP game started from the lobby
has village_gold=2, which should be the default for MP games.

This happens because parameters not provided on the command line get taken
from data/game.cfg, where village gold is set to 1, the default for campaign
mode.  I verified that by changing the value in game.cfg.  Whatever value is
used there is what a MP game launched from the command line ends up with.




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