URL:
<http://gna.org/bugs/?20188>
Summary: Event-based abilities
Project: Battle for Wesnoth
Submitted by: mrdarkunknown
Submitted on: Thu 20 Sep 2012 11:17:42 AM GMT
Category: Feature Request
Severity: 1 - Wish
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11
Operating System: Linux
_______________________________________________________
Details:
I would be pleased if it was allowed to place [event]s into the subtags of
[abilities] and [specials] and [set_specials], like [leadership], [slows], or
[damage] (or [dummy]). These events would have the same effect as if they were
in [unit_type]. Too many UMC coders fail to understand the [+tag] use syntax,
suggest dumb things on the forums, claim that it is not possible to add things
like feeding with [object]s... it is generally hard to understand it, and the
whole usage of event based abilities/weapon specials is very clumsy (other
macros needed when it's added with advancements, other when added with objects
(and the event is not passed on into next scenarios)).
I mean something like this:
[dummy]
id=feeding
name= _ "feeding"
female_name= _ "female^feeding"
description=_ "Feeding:
This unit gains 1 hitpoint added to its maximum whenever it kills a living
unit."
[event]
id=ability_feeding_die #Preferably, id and first_time_only=no
should be
added automatically, id according to the id of the ability
name=die
first_time_only=no
[filter]
[not]
[filter_wml]
[status]
not_living="yes"
[/status]
[/filter_wml]
[/not]
[/filter]
[filter_second]
ability=feeding
[/filter_second]
[unstore_unit]
variable=second_unit
{COLOR_HEAL}
text= _ "+1 max HP"
find_vacant=no
[/unstore_unit]
[object]
silent=yes
duration=forever
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=hitpoints
increase_total=1
increase=1
[/effect]
[/object]
[/event]
[/dummy]
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<http://gna.org/bugs/?20188>
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