URL:
<http://gna.org/bugs/?20342>
Summary: created games sometimes don't show up in mp lobby
Project: Battle for Wesnoth
Submitted by: anonymissimus
Submitted on: Sat 01 Dec 2012 05:47:23 PM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: lipk
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.0+svn@r55785
Operating System: Lubuntu 12.04
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Details:
1. Start two wesnoth clients; use one to host networked game using wesnothd.
2. Create a Settlers of Wesnoth game using SoW addon (using svn or git svn
with
https://wesnoth-umc-dev.svn.sourceforge.net/svnroot/wesnoth-umc-dev/trunk/Settlers_of_Wesnoth)
3. The created game sometimes doesn't show up for the remote client.
I didn't yet find a deterministic way to reproduce. I also tried to reproduce
using offical trunk mp server without success yet.
Two key elements seem neccessary to reproduce:
1. The addon must be in the userdata dir of one of the clients only, the other
mustn't have it.
2. umc-dev r16284 triggers the problem. This revision uses the new
modification-system related keys to restrict the modes the addon can be
played: There are two eras and one scenario; the scenario can be played with
one of the two; no other eras or modifications are allowed to be combined with
any of the three.
(SoW has two modes of play, one of which requires all joining players to have
the addon, the other doesn't; the two eras represent these two modes.)
The bug shows pretty quickly after creating 1-3 games however. Also, when
clicking onto the create button in the lobby, sometimes an unexpected "user
input required" dialog did show up.
I also cleared my userdata directories except for SoW addon and the problem
still appeared.
I'm assigning to you lipk since it seems it's related to the modifications
system.
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