URL:
<http://gna.org/bugs/?20601>
Summary: Animation glitch: Death animations reset to an
earlier frame before finishing
Project: Battle for Wesnoth
Submitted by: shadowmaster
Submitted on: Fri 08 Mar 2013 04:11:37 AM CLST
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: boucman
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.1+svn r56459
Operating System: All of them?
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Details:
Units with non-default death animations (such as the Saurian Skirmisher and
Walking Corpse) are affected by a glitch in which the game goes back to a
previous frame of their death animations instead of fading out the last
frame.
This bug does not affect 1.11.1.
Steps to reproduce:
- Create a Saurian Skirmisher using debug mode. Switch sides and set its
hitpoints (:unit hitpoints=1) as appropriate before killing it.
- Pay close attention to its death animation. Compare against 1.11.1 or
1.10.x.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?20601>
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