URL:
  <http://gna.org/bugs/?20601>

                 Summary: Animation glitch: Death animations reset to an
earlier frame before finishing
                 Project: Battle for Wesnoth
            Submitted by: shadowmaster
            Submitted on: Fri 08 Mar 2013 04:11:37 AM CLST
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: boucman
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11.1+svn r56459
        Operating System: All of them?

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Details:

Units with non-default death animations (such as the Saurian Skirmisher and
Walking Corpse) are affected by a glitch in which the game goes back to a
previous frame of their death animations instead of fading out the last
frame.

This bug does not affect 1.11.1.

Steps to reproduce:

- Create a Saurian Skirmisher using debug mode. Switch sides and set its
hitpoints (:unit hitpoints=1) as appropriate before killing it.
- Pay close attention to its death animation. Compare against 1.11.1 or
1.10.x.





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