URL:
  <http://gna.org/patch/?3774>

                 Summary: Death Animation WML fix for new syntax changes
                 Project: Battle for Wesnoth
            Submitted by: coffee
            Submitted on: Sat 09 Mar 2013 02:32:19 AM GMT
                Priority: 3 - Low
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any

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Details:

Attached is a patch to fix the last frame of the death animation for when a
sequence of images is used in a frame to describe the death animation.

Problem was that the duration parameter was setting current time to 0 for the
last frame, so it needed to be fixed anyways. There are other occurrences too
for other types of animations with this wrong specification of time, so a
follow up patch might be needed for other types of animation sequences
specified in unit_animations.cpp "add_anims".

Should fix https://gna.org/bugs/?20601



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File Attachments:


-------------------------------------------------------
Date: Sat 09 Mar 2013 02:32:19 AM GMT  Name:
2013.03.09_death_animation_bug_fix  Size: 2kB   By: coffee

<http://gna.org/patch/download.php?file_id=17410>

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Reply to this item at:

  <http://gna.org/patch/?3774>

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