Follow-up Comment #1, patch #3849 (project wesnoth):

The issue was described in
http://wiki.wesnoth.org/EasyCoding#Improvements_to_AI:

"Currently, setting goto_x, goto_y makes the unit go to that location in a
straight line, even if that leads into a dead end. It would be nice to have
this changed so that the unit uses the shortest possible path instead. All the
pieces for this are in place, should be pretty easy to do."

I tested the patch under the conditions you see in the image. The goto-goal of
the 3 grunts and the mage is the center. The mage will use teleportation.

(file #17747, file #17748)
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Additional Item Attachment:

File name: goto_patch.patch               Size:2 KB
File name: goto_test_campain.tar.gz       Size:1 KB


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